Skeletal Flanker
A master saurian flanker, revived to fight once again.
Special Notes: This unit can move unseen in deep water, requiring no air from the surface. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Skeletal Ambusher |
Advances to: | |
Cost: | 50 |
HP: | 42 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Skeletal Flanker |
Abilities: | submerge, skirmisher |
Attacks (damage - count)
spear melee | 8 - 4 pierce | ||
spear ranged | 7 - 2 pierce |
Resistances
blade | 40% | pierce | 60% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | -20% | |||
cold | 60% | arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 60% | |
Coastal Reef | 2 | 40% | |
Deep Water | 3 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 4 | 30% | |
Hills | 1 | 60% | |
Mountains | 2 | 60% | |
Mushroom Grove | 1 | 60% | |
Sand | 1 | 60% | |
Shallow Water | 3 | 40% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |